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Freeworlds tides of war
Freeworlds tides of war





Not to mention the actual talent that it takes to get photo realistic terrain in the first place. It’s very difficult to do right, and very expensive the more “right” it gets. One of my problems is making believable ground. After some experimenting and sudden inspiration I’ve decided to start a new project.įirst thing first, I needed an environment.

freeworlds tides of war freeworlds tides of war freeworlds tides of war

Messing around with the newer version of Lightwave I find that its extraordinarily faster than the older one.







Freeworlds tides of war